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ISAGA Summer School

The Art and Science of Simulation and Gaming Design and Facilitation for Business and Management
June 21-30, 2008
New Delhi, India
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5th International Summer School in Gaming Simulation

"The art and science of simulation and gaming design and facilitation for business and management".

As Klabbers has pointed out, design - broadly conceived - aims at implementing courses of action with the purpose to change existing (dysfunctional) situations into preferred ones. He distinguishes two levels of design: “design-in-the-small” and “design-in-the-large.”
Design-in-the-large offers a basis to various forms of consulting, training and education in the attempt to foster new ways of thinking and acting in the context of organizational and management development. To produce a more holistic understanding of systems and to generate ideas for change, simulation games and related design methodologies offer an effective approach.
Design-in-the-small produces gaming/simulations (gaming artifacts) as interventions and interactive learning environments to enhance a shift of existing organizational cultures and structures. Used with that goal in mind, they contribute to the “design-in the-large” process of social systems. In such situations, emphasis is on the interplay between both levels of design. It leads to a preferred (re)construction of real situations through the constitution of new knowledge, competencies and skills, norms and roles, and the change of the physical and social environment itself.

Professor Paola Rizzi
Willy Christian Kriz, PhD., MSc.
University of Applied Sciences Vorarlberg
Department Management and Research Methods
Hochschulstr. 1
A - 6850 Dornbirn
Tel. +43 (0) 5572 792 3218
Fax: +43 (0) 5572 792 9509